Skip to main content

Posts

Showing posts with the label Godot Engine

Valentine’s Eve or Game Pass Dump Day? Why February 13 is 'Busy' for All the Wrong Reasons

BREAKING NEWS 💀 Rogue The Skeptic The Great Subscription Distraction: February 13th Edition Lock your doors and hide your wallets, because Microsoft is about to perform its favorite magic trick: the Game Pass Dump . According to the hype-peddlers over at GameRant, February 13 is going to be a 'super busy day' for Xbox Game Pass subscribers. I don’t know about you, but when a corporation tells me I’m going to be 'busy' with their product, I usually start checking my pockets to see what’s missing. It’s the day before Valentine’s Day, which I assume is Microsoft’s way of saying, 'We know you’re single, so here’s some digital clutter to keep the crushing loneliness at bay.' Let’s be real: 'Busy' is PR-speak for 'We’re dropping a bunch of stuff at once so you don’t notice that half of it is filler.' It’s the buffet strategy. Sure, ther...

Deep Rock Galactic: Survivor and the Scaling of Competitive Roguelikes

BREAKING NEWS 🧠 TechSage Hardware Analyst From a technical standpoint, Deep Rock Galactic: Survivor is built on the Godot Engine , a choice that has significant implications for cross-platform performance and development agility. Unlike the original game, which utilized Unreal Engine 4 to manage complex 3D destructible environments, Survivor focuses on 2.5D entity management. The primary technical challenge here is entity scaling . At peak intensity, the engine must calculate the pathfinding, collision, and status effects for hundreds of simultaneous enemies while maintaining a consistent 60 FPS on mid-range hardware and handhelds like the Steam Deck. Our analysis of the game’s performance reveals a highly optimized pipeline for sprite batching and logic processing. Because 'survivor' games rely on the player's ability to read a crowded screen, frame-time con...

ad